Marc Ecko's Getting Up is a simple game to describe, really. It's a linear 3rd person beat em up platformer where your main goal is to scribble your name on walls and be proud of it. Now, it may not seem like a game majority of people would care much about, but in theory it is a game that I, due my uncanny taste, would find very enjoyable. Not great, but enjoyable.
First off, I like beat em ups and Marc Eck... MEGUCUP's combat isn't total shit. You have your punch and kick attacks that you can alternate to make three-move combos with a possible power-move at the end. You have a grapple move that after a bit of struggling with your opponent let's you punch, kick or throw the poor sap around a bit. Blocking and targeting is assigned to the same key, which isn't unheard of, and you also have an evade move that allows you to do a cool looking roll that usually let's you quickly dodge attacks while at the same time allowing you to pick up health and weapons from the ground. There's also some sort of taunt moves that allow you to verbally assault your opponent while he's down, though I never used those much. The combat is very simple and once you learn to use evade instead of the useless block it becomes easy to beat just about everything by rolling on the floor between the punches. So you can get by with the combat controls, but the amount of fights and the time you spend handing out asskickings to the various losers each time does get pretty boring pretty soon.
What I like about the fights is that stuff does break here and there, which crappier beat em ups (bmups?) rarely do. Bathroom stalls do break, and immediately disappear, when you're thrown through them, and kicking a guy into pipes or walls does make the pipe shoot out water or make some flakes of paint fly off the wall. I'm not saying the destruction is that detailed and this certainly isn't The Warriors, but little things here and there make the constant smacking of guys a little bit more bearable, feels a little more like you're hitting stuff when you see shit break.
Trane |
Furthermore, the walking controls are very loose and they're somehow, in a really weird way, tied to the camera's point of view when the game feels like it, so every now and then your controls may be inverted in the middle of moving if the camera decides to go to a fixed position, and you'll hit a wall. Then you'll hit the wall again since the game itself has problems realizing when the camera and controls have changed. What I'm saying is, there are a few points where choosing the right direction to walk to is just guesswork and controls slightly suck.
Climbing is a big part of traversing the levels, and it's simple and works. You want to climb a pipe or something, walk into it. Want to hoist up ledge, jump to it and press up. Everything's simple to do, and although the places you can climb up don't stick out from the rest of the scenery much you'll have no problems figuring out the right route if you just look at your objective and what's around it.
Speaking of looking at objectives, Trane, the main character, is very intuitive and can use his Intuition, by pressing the F key, to see all objectives in the level relatively nearby. This works only part of the time. I intended to finish every single bonus objective during my short-lived playthrough and the Intuition mode refused to show me some objectives until I had died and started the level over. What if I hadn't been the obsessive F-key tapping gameplay sucking nut I am? I would've missed bonus objectives in this video game and cried! It's serious shit. Well, point is, the game's objective finder can be rather problematic.
Trane |
If you're wondering if the painting is anything at all like The Warriors tagging, no, it's not. It's actually just simple enough for being something you do a LOT in every single level, as it is the main focus of the game, but not too simple to bore you outright. At first it may be a bit of a challenge, but once you learn the correct rhythm to moving the paintcan around it gets easier, which fits well with the game's story of an aspiring toy writer slowly getting bigger. On mouse and keyboard the controls for tagging are generally way too clumsy, though, and it doesn't help that the menu for the smaller stuff resets back to whatever tool the game thinks should be the default, that usually being marker pen, so you may eventually just give up everything but the marker tags and main objectives as choosing the tool over and over again becomes a little cumbersome.
What's his name again? Oh, right, Trane. |
The game also always has one specific graffiti locked in one of the four slots for every level and it's usually the one I liked the least, and painting only three of my own choices annoyed me. I would understand if it was to ensure that you have at least one graffiti selected so you can actually finish the main objectives in the levels, but you can't empty any slots out anyway and even if you could, forcing you to choose one before letting you move onward would be a better way to reach the same goal. Why limit choices further for no reason?
The other graffiti artists in the game must also be a bit out of ideas, as you end up seeing the same shit wall after wall in each level. You'd think a game about graffiti art that includes apparently legendary graffiti artists as in-game characters would focus on the creativity and art side of the graffiti artistry, but hey, maybe imagination in our time is overrated anyway. Let's just go beat up and kill a lot of competing artists that paint the same thing over and over again and just paint the same thing over and over again over their repetitive pieces, who cares? Well, I do, for starters.
On a closely related note, the game also missed a chance at letting the player create their own graffiti. Even Tony Hawk's Underground and THUG 2, two games not about graffiti but skating let you combine a couple of preset images from a rather large library to customise your board and tags. MEGUCUP doesn't, and on the PC I can't even edit the image files to replace them with my own creations. Apparently I'm too creative for this game about 'art'.
Must kill creativity.
Must conform.
The game does allow you to choose basic letters and numbers for stencils, but since you can only pick four different ones at one time, all you could write are words with only four different letters and even then moving Trane only slightly is so incredibly frustrating that within only one minute you will definitely give up trying get the letters ART to follow F instead of going over it and messing up the message.
"Camera is within a sector that is not in memory!" I see... |
The story starts out meh, drops to blah, and then jumps through eh to yeh, and it seems like it could become a real urban epic before the end despite the slow start. I'm actually very sad that I can't experience the promising story myself. Why can't I see it myself? Well...
There's one BIG problem I have with MEGUCUP, a problem so big I can't finish the game legitimately, probably not by cheating either. The problem is that I have the PC version, and the PC version is a port. A very BAAAAD port. At least I hope it's just a bad port, or it's a very shitty game on the consoles.
Trippy. Looks like I got hit by a syringe from Postal 2: AWiP |
I can forgive almost every other problem the game has, like the insane skips and... well, horrificly insane skips, but the camera actually prevents me from seeing anything so I can't possibly finish levels. I can't tag because I don't see where to move the paintcan, I can't fight because I can't see the opponents or avoid their attacks, I can't even see some levels at all, and after hours of searching online I didn't even find any fixes, official or unofficial, nor did I find any mods. All I could find were people posting about various problems they had with the PC version and complaining that they couldn't finish the levels. I resorted to using the unlock all levels cheat in order to skip over levels I can't finish, but the problems persisted level after level and actually got worse, and it was even more disappointing to see all the graffiti art that the cheat unlocked as well and find out there wasn't that much to see, so I am not going to try playing the game again.
Ummm... |
If you want to know whether I recommend the game or not, for the PC absolutely NOT. Consoles, I can't tell. If I ever see MEGUCUP for the PS2 for the same 4,90€ I paid for the PC version I think I might buy it, but the PC version is definitely something people should try to avoid because although you could be a lucky winner and be able to actually play the game, is a mediocre beat em up platformer about graffiti art really worth the time and trouble? I don't think so, and I actually like the concept.
I could endure every other problem the game has, but not being effectively blind. If I must draw the line somewhere, I better be able to see it.
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